Quick Overview: In this episode we implement a system where we can assign a movement penalty to different types of terrain such that In this episode we apply a box blur to our terrain penalties, to achieve more natural looking paths. Source code: ... Solving a sample problem using weighted A* with a
A Pathfinding E06 Weights - Detailed Overview & Context
In this episode we implement a system where we can assign a movement penalty to different types of terrain such that In this episode we apply a box blur to our terrain penalties, to achieve more natural looking paths. Source code: ... Solving a sample problem using weighted A* with a