Quick Overview: You can hear the sound of the life support module in the video, but keep in mind that I'm not recording computer audio, just mic. In-game control screens are a huge thing. They were very difficult to do. Not only did I have to create the generic API control ... The sun in space IS outrageously bright. This is pretty accurate.

Astrophobia Unity Prototype 7 - Detailed Overview & Context

You can hear the sound of the life support module in the video, but keep in mind that I'm not recording computer audio, just mic. In-game control screens are a huge thing. They were very difficult to do. Not only did I have to create the generic API control ... The sun in space IS outrageously bright. This is pretty accurate. For only a few hours of work, it looks pretty decent. Need to fix the camera and the way of looking around. I tried something and... Now with bigger rooms and windows and building stuff! Initial Release Video! Please check "www.protoolsforunity3d.com" for more info.

A platformer where you must manipulate 2D/3D perception to make it through alive. Done in C# with

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Astrophobia Unity Prototype 7
Astrophobia Unity Prototype: In-Game Screens!
Astrophobia Unity Prototype: Postprocessing and Controls!
Astrophobia Unity Prototype: Airlocks!
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Astrophobia Prototype 5
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