Quick Overview: Today we look at four different strategies to use when an object goes off the screen. Support In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... We take a look at aspect ratio - specifically, how to size an image, video or other object of one size to fit it into a container of ...

Coding Math Episode 12 Edge - Detailed Overview & Context

Today we look at four different strategies to use when an object goes off the screen. Support In which we learn how to rotate and x, y or x, y, z coordinate around an origin point. And, I make an offhand reference to The Six ... We take a look at aspect ratio - specifically, how to size an image, video or other object of one size to fit it into a container of ... Finally! We get down to optimizing this particle object. It's been bugging me. We'll break the API unfortunately, but it's all in the ... Get the JomaClass membership: First 100 people get 15% off the yearly subscription with promo 3D layout strategies and simple character interaction. Support

This week we transition from 2.5D into full 3D. Support We look at acceleration again, this time in a way more dynamic fashion. I think you'll like the end result. Support Continuing the basic physics for programmers series, this time we look at friction, two ways to accomplish it, one right, one wrong, ...

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Coding Math: Episode 12 - Edge Handling
Coding Math: Episode 26 - 2D and 3D Coordinate Rotation
Coding Math: Episode 55 - Aspect Ratio
Coding Math: Episode 17 - Particles - Optimization
why you NEED math for programming
Coding Math: Episode 42 - Isometric 3D Part II
Coding Math: Episode 24: 3D Points and Lines
Coding Math: Episode 10 - Advanced Acceleration
Coding Math: Episode 13 - Friction
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