Quick Context: Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled. This week on The Chickenhead Chronicles I am reviewing the cool new version of the 40/

Commodore 128 Assembly 35 80 35946 -

Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled. This week on The Chickenhead Chronicles I am reviewing the cool new version of the 40/ A short one this time, as we fix the bugs in the dot-plotting routine from last time.

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  • Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled.
  • This week on The Chickenhead Chronicles I am reviewing the cool new version of the 40/
  • A short one this time, as we fix the bugs in the dot-plotting routine from last time.
  • I've had a couple requests to explain my programming environment, so here it is.

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Commodore 128 Assembly #35: 80-column Graphics #4
Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)
Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65
40/80 Column Adapter for the C128 from Sven Pook - The Chickenhead Chronicles EP 29
Commodore 128 Assembly #29: VDC 80-Column Routines #1
Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics
Commodore 128 Assembly: My Programming Environment
80 Columns on the Commodore 128 without RGB or an adaptor?
Exploring the Commodore 128 U36 empty ROM slot and testing out the luma fix to remove jail bars
Commodore 128 Assembly Language #21: Worm part 5
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Commodore 128 Assembly #35: 80-column Graphics #4

Commodore 128 Assembly #35: 80-column Graphics #4

A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ...

Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)

Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC)

Read more details and related context about Commodore 128 Assembly #28: Programming The 80-column Display (8563 VDC).

Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65

Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65

Read more details and related context about Racing BASIC, Assembly, and C on the Commodore 128 with C64Studio and cc65.

40/80 Column Adapter for the C128 from Sven Pook - The Chickenhead Chronicles EP 29

40/80 Column Adapter for the C128 from Sven Pook - The Chickenhead Chronicles EP 29

This week on The Chickenhead Chronicles I am reviewing the cool new version of the 40/

Commodore 128 Assembly #29: VDC 80-Column Routines #1

Commodore 128 Assembly #29: VDC 80-Column Routines #1

Read more details and related context about Commodore 128 Assembly #29: VDC 80-Column Routines #1.

Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics

Commodore 128 Assembly #31: VDC 80-Column Attributes and Graphics

Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ...

Commodore 128 Assembly: My Programming Environment

Commodore 128 Assembly: My Programming Environment

I've had a couple requests to explain my programming environment, so here it is. I use keyboard-driven tools and have things ...

80 Columns on the Commodore 128 without RGB or an adaptor?

80 Columns on the Commodore 128 without RGB or an adaptor?

Read more details and related context about 80 Columns on the Commodore 128 without RGB or an adaptor?.

Exploring the Commodore 128 U36 empty ROM slot and testing out the luma fix to remove jail bars

Exploring the Commodore 128 U36 empty ROM slot and testing out the luma fix to remove jail bars

Read more details and related context about Exploring the Commodore 128 U36 empty ROM slot and testing out the luma fix to remove jail bars.

Commodore 128 Assembly Language #21: Worm part 5

Commodore 128 Assembly Language #21: Worm part 5

Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled.