Quick Overview: Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ... Today we did parallax backgrounds and puns. We also answered the following watcher perk questions: Will be the Soundtrack ... Today we programmed a basic editor for tile animation. Also a bit of drawing at the end --
Crosscode Dev Stream Story Scene - Detailed Overview & Context
Getting somewhere! We're showing an interview from the RPC 2015 with Radical Fish Labs, creators of JRPG inspired ... Today we did parallax backgrounds and puns. We also answered the following watcher perk questions: Will be the Soundtrack ... Today we programmed a basic editor for tile animation. Also a bit of drawing at the end -- We did the run animation of Emilie! That's a lot of spriteart -- We implemented an entity brush, dealing with our horrible weltmeister code base. Also a bit of drawing at the end. -- We worked on a few mechanics for a new mid boss - lots of coding and debugging involved. For the end we drew a space ...
Stefan worked on the quest system and added a new dialog to start quests. -- We do some mapping, add puzzles and suddenly fix engine bugs! Also we finally drew that hedgehog sandwich! Answered ... Alabaster Dawn: Best Indie Games Summer Showcase 2024: ... We mapped a lot of details for a new heat area map... mostly sand really. Later on we drew Schneider as a Maid! This is Part 1 of 3 ... CrossCode Stream - Intro and Tutorials (Part 1)