Quick Overview: We worked on several things including fixing a bug in the party member AI, designing graphics for a new menu + some With the 0.8 release somewhat finished we can now focus on new content again - so this time we worked on the exterior of the ... This time we tried our very first Workshop during the stream! We talked about basics of pixelart shading and colors. After that some ...
Crosscode Mapping And Drawing Gamedev - Detailed Overview & Context
We worked on several things including fixing a bug in the party member AI, designing graphics for a new menu + some With the 0.8 release somewhat finished we can now focus on new content again - so this time we worked on the exterior of the ... This time we tried our very first Workshop during the stream! We talked about basics of pixelart shading and colors. After that some ... This time we worked on puzzle elements again, creating the new "Wave Compressor Switch" and then we drew some Pachinko ... This time we kept working on the So'najiz Temple/Wave Dungeon exterior - the same Watch us create a new cut scene with characters and dialogs from scratch, including pixel
We had a very lively stream this time with lots of people in the voice chat - also once again including HerrDekay! We continued ... This time we worked on a new tileset of a mysterious location - entirely from scratch! Afterwards we did a small crossover We prepared a few things for the upcoming version 0.9.8 release and fixed a couple of bugs! Afterwards we did a We continued adding details to that one parkour What a stream! HerrDekay joined our stream, we had a lot of cools discussions and fun. In parallel we worked on a new This time we started with a big of programming to fix a bug, followed up with a bit of
We worked on the new city, adding NPCs and detailed graphics like Vending machines and more! Afterwards we drew poor ... This time we tweaked the EXP curves of the game, making sure you don't overlevel too easily by grinding mobs, but on the other ...