Quick Overview: Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ... A short demo of the second lab required for class. Demonstrates the concepts of: Toon (Cell) Shading Phong Shading Diffuse ... A demonstration of my final Research Paper

Cs7055 Real Time Rendering Assignment - Detailed Overview & Context

Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ... A short demo of the second lab required for class. Demonstrates the concepts of: Toon (Cell) Shading Phong Shading Diffuse ... A demonstration of my final Research Paper An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance. In this lab I demonstrate; Bump Mapping, Reflection, Refraction, the Fresnel Effect and then finally Chromatic Dispersion. An example OpenGL application that demonstrates the following

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CS7055 - Real Time Rendering - Transmittance Assignment
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CS7055 Real-time Rendering Assignment 2
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