Quick Overview: Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ... A short demo of the second lab required for class. Demonstrates the concepts of: Toon (Cell) Shading Phong Shading Diffuse ... A demonstration of my final Research Paper
Cs7055 Real Time Rendering Assignment - Detailed Overview & Context
Reflection Refraction Fresnel (for ratio of reflectance to transmittance) Chromatic Dispersion Environment texture - Cube map ... A short demo of the second lab required for class. Demonstrates the concepts of: Toon (Cell) Shading Phong Shading Diffuse ... A demonstration of my final Research Paper An example OpenGL application that demonstrates different reflectance models: Blinn-Phong Cel/Toon Cook-Torrance. In this lab I demonstrate; Bump Mapping, Reflection, Refraction, the Fresnel Effect and then finally Chromatic Dispersion. An example OpenGL application that demonstrates the following