Quick Overview: This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This video is part of an online course, Interactive 3D Graphics. Check out the course here:
Deferred Rendering C Vulkan - Detailed Overview & Context
This is a project for the course of Real-Time Graphics Programming from the University of Milan, was developed using the Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... This video is part of an online course, Interactive 3D Graphics. Check out the course here: Will make an actual dev log soon, there is so much other stuff i couldnt include here. In this video we learn how to implement Indirect Personal and strongly opinionated rant about why one should never use
(32x32x32) x (16x16x16) voxel world demo GitHub: Displaying benchmark statistics using Dear ImGui.