Quick Overview: In this latest dev log I go through how I added Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
Deffered Cascaded Shadow Maps - Detailed Overview & Context
In this latest dev log I go through how I added Apologies for the mic volume; didn't notice until it finished rendering :P The source code for the Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ... The purpose of this project is to learn openGL by making a rendering engine. It supports phong shading with point lights, ... Unfortunately I didn't go into too much technical detail. If you're looking for implementation details, there are some links below. Now the entire view frustum is shadowed by 3
Here's a small demo and explanation of how I do