Quick Overview: I built District 1. The train runs. The and systems are coming together. Welcome to my Godot Why did I choose raylib instead of Unity for my indie game? In this Hi everyone, thank you so much for supporting us! Since the very first playtests, we've made huge updates to the building system ...

Devlog 02 - Detailed Overview & Context

I built District 1. The train runs. The and systems are coming together. Welcome to my Godot Why did I choose raylib instead of Unity for my indie game? In this Hi everyone, thank you so much for supporting us! Since the very first playtests, we've made huge updates to the building system ... In order to move forward, we will need to say goodbye to an old friend - and in doing so make room for exciting new things! Even more planning, and getting started with the UI elements. Tell me what you think! There's more to come, so consider ... We've included a full cooking system in our game. You receive orders on the computer and use the oven to cook pizzas. You can ...

This is a development log of my indie game project named Innerworld. I'm aiming to make a decent 2D action game with Unity, ... All video edits made by Lakatria ➤JOIN the DISCORD: Other Socials: TikTok: sxynoodles Twitter: ... Patreon Play the current build on GameJolt Join ... GOSPEL OF STEEL is a deep-sea horror game where welding keeps you alive. WELD FOR OUR GOD Pateron: ... Oh my God, we're back again! And we're very happy to see you here :) It has been made clear that our teaser wasn't too obvious ... I am developing a tool to help me design Arborshire. It is a streamlined way to design and iterate on dungeon level design.

I'm kicking off a new project with just an idea, a tight deadline, and a lot of determination. This is one of my

Photo Gallery

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Innerworld: Devlog #02
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