Quick Overview: Sorry if the FPS seems a little jerky sometimes, it has something to do with the recording software, since the Textures from: "Ascending the Vale" Kevin MacLeod (incompetech.com) Licensed under ... Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine)

Epsilon Engine Update Added Screen - Detailed Overview & Context

Sorry if the FPS seems a little jerky sometimes, it has something to do with the recording software, since the Textures from: "Ascending the Vale" Kevin MacLeod (incompetech.com) Licensed under ... Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine) Steam Page: The sun! It's finally back! The light, the glorious, ... This is obviously a place-holder model, to test the animation system. Epsilon Engine Weird Physics (First implementation test)

This is a behind the scenes look at how we created an interactive map of our level, with multiple levels, live Epsilon Engine Reflective-Refractive water (OpenGL Engine) I don't own the textures. Textures From: Modern OpenGL 3.3, SDL2, Assimp, SOIL. DJ /Violinist/ MC / Shayshahn "PhearNone" MacPherson checks out "Traversing the Dark? 'Tis but a fairy tale!" Humble tribute to Sir Artorias My video editor only outputs 30FPS video, even though I ...

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Epsilon Engine Update! Added Screen Space Realtime Reflections and God Rays
Quick update - Lots of particles and water is back! - Epsilon Engine
Epsilon Engine - December 2016 Tech Demo
Epsilon Engine - Screen Space Ambient Occlusion (SSAO) + Deferred Rendering (OpenGL Engine)
Epsilon Protocol - Devlog 5: Visual Identity, UI Overhaul & STEAM PAGE!!
Epsilon Engine Player Walking Animation Test (OpenGL Engine)
Parallax Occlusion mapping + Joystick support update! - Epsilon Engine (OpenGL/C++)
Epsilon Engine Grass implementation
Epsilon Engine Weird Physics (First implementation test)
EPSILON: Using World Objects to create UI in Unreal Engine 4
Epsilon Engine Reflective-Refractive water  (OpenGL Engine)
Epsilon Engine Static Cubemap Reflection and Normal Textures
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