Short Overview: Why does pulling the trigger feel amazing in some games—but fall flat in others? Does a battle royale have to be set in modern cities or industrial zones?

Farlight Devlog Log 04 Gunplay 32569 -

Why does pulling the trigger feel amazing in some games—but fall flat in others? Does a battle royale have to be set in modern cities or industrial zones?

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  • Why does pulling the trigger feel amazing in some games—but fall flat in others?
  • Does a battle royale have to be set in modern cities or industrial zones?

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Farlight Devlog Log 04: Gunplay Design | Farlight 84
Farlight Devlog Log 05: Map Design | Farlight 84
Farlight Devlog Log 07: Anti-Cheat | Farlight 84
Farlight Devlog Log 03: Audio Design | Farlight 84
Farlight Devlog Log 06: Ember Design | Farlight 84
Farlight Devlog Log 08: Skyland & Jue Chen Design | Farlight 84
Farlight Devlog Log 01: Combat Feedback | Farlight 84
Farlight Devlog Log 02: Action Design | Farlight 84
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Farlight Devlog Log 04: Gunplay Design | Farlight 84

Farlight Devlog Log 04: Gunplay Design | Farlight 84

Read more details and related context about Farlight Devlog Log 04: Gunplay Design | Farlight 84.

Farlight Devlog Log 05: Map Design | Farlight 84

Farlight Devlog Log 05: Map Design | Farlight 84

Read more details and related context about Farlight Devlog Log 05: Map Design | Farlight 84.

Farlight Devlog Log 07: Anti-Cheat | Farlight 84

Farlight Devlog Log 07: Anti-Cheat | Farlight 84

Read more details and related context about Farlight Devlog Log 07: Anti-Cheat | Farlight 84.

Farlight Devlog Log 03: Audio Design | Farlight 84

Farlight Devlog Log 03: Audio Design | Farlight 84

Read more details and related context about Farlight Devlog Log 03: Audio Design | Farlight 84.

Farlight Devlog Log 06: Ember Design | Farlight 84

Farlight Devlog Log 06: Ember Design | Farlight 84

Read more details and related context about Farlight Devlog Log 06: Ember Design | Farlight 84.

Farlight Devlog Log 08: Skyland & Jue Chen Design | Farlight 84

Farlight Devlog Log 08: Skyland & Jue Chen Design | Farlight 84

Does a battle royale have to be set in modern cities or industrial zones? What if we brought Eastern style into the arena?

Farlight Devlog Log 01: Combat Feedback | Farlight 84

Farlight Devlog Log 01: Combat Feedback | Farlight 84

Why does pulling the trigger feel amazing in some games—but fall flat in others? In this first episode of our

Farlight Devlog Log 02: Action Design | Farlight 84

Farlight Devlog Log 02: Action Design | Farlight 84

Read more details and related context about Farlight Devlog Log 02: Action Design | Farlight 84.