Quick Overview: Some years ago I ran into multiple numerical issues implementing Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for Robust and simple implementation of the Gilbert-Johnson-Keerthi (

Gjk Epa Test Using Quickhull - Detailed Overview & Context

Some years ago I ran into multiple numerical issues implementing Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular algorithm for Robust and simple implementation of the Gilbert-Johnson-Keerthi ( Collision detection and response project by Marcus Oscarsson for the course DD1354 Models and Simulation at the KTH Royal ... This video shows new features of the physics engine I'm currently developing: now it A Custom collision engine is written within gmod.

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GJK + EPA test using Quickhull Algorithm
GJK / EPA In A Specific Direction - Faster Time of Impact Physics - Custom Algorithm
EPA Explanation & Implementation
Quickhull with Face Merging Implementation Overview  - Game Engine Programming
GJK + EPA Collision detection & resolution
GJK Algorithm Explanation & Implementation
GJK / EPA Visualization
Unified EPA
Collision Detection, Contact Manifold Generation (GJK+EPA)
GJK and EPA implementation
AppVoronoiFractureDemo GJK+MPR versus GJK+EPA
A2 GJK/EPA P.1
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