Quick Overview: Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ...
Handmadecon 2016 Large Scale Systems - Detailed Overview & Context
Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of Chris Butcher from Bungie ( discusses the challenges they faced scaling their asset processing system for ... Marco Koegler ( discusses what's entailed in his work as Technical Director on World of Warcraft at Blizzard, ... Jeff Roberts and Fabian Giesen ( two of the experts behind RAD Game Tools' compression ... Emily Scherb ( of Pure Motion Physical Therapy ( discusses the ... An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...
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