Quick Overview: This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Talking about puddles, ramp lighting modes, low end texturing options, and more. Going over the features and fixes added to the first
Megasplat Development Update 5 - Detailed Overview & Context
This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' Talking about puddles, ramp lighting modes, low end texturing options, and more. Going over the features and fixes added to the first My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... In this episode I talk about animated raindrops, A brief introduction to some of the features of
Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... Detailed tutorial on mesh processing and texture array creation in A quick tutorial showing you how to use the Showing off the new integrated Texture Packer in I'm building an infinite procedural city builder in Unreal Engine A quick demo of a new shader feature coming to
Want to follow the progress? Be sure to subscribe to watch these Going over a new feature which allows you to insert custom code and properties into a