Quick Overview: Another massive update this week for Scion2D, my custom C++23 2D game engine being built for a commercial JRPG project. test of the first iteration of lighting system. A game about exploring, building, and surviving in a strange land. It is currently in development by myself, Ben Porter [1], with ...

Moonquest Devlog An Ai Planning - Detailed Overview & Context

Another massive update this week for Scion2D, my custom C++23 2D game engine being built for a commercial JRPG project. test of the first iteration of lighting system. A game about exploring, building, and surviving in a strange land. It is currently in development by myself, Ben Porter [1], with ... quick update vid of moonman progress .. items can now be added to the world and collected. this is sort of a stress test. A short work-in-progress demo vid of background. testing moonman's block rendering system, follow my

quick test of new entity system with physics.. A development update for 'On My Own: New Frontier', a chill survival adventure game, with a look at new features including ... Hello all! I'm back, with Yogscast stuff! Don't worry, there is absolutely more in the pipeline. Obviously, a lot of the moments in this ...

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MoonQuest devlog - An AI planning and following an optimal path
MoonQuest devlog - burning
Scion2D Devlog | Lua Modules, Animation Editor + JRPG Battle System
MoonQuest devlog - lighting test
MoonQuest devlog - Dec 2012
MoonQuest devlog - throwing potions
MoonQuest devlog - newfire
MoonQuest devlog - techdemo sky+atmosphere+stars+parallax
MoonQuest devlog - test_blocks_merry_xmas.avi
MoonQuest devlog - particles prototype
MoonQuest devlog - test 2011-10-20
MoonQuest devlog -  gibs test
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