Quick Overview: Making a final push to convert the last of the prototype Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. Continuing last week's stream that got cut off: MOB type specific stuff to have 3D

Mythruna Finalizing Pathing Code - Detailed Overview & Context

Making a final push to convert the last of the prototype Trying to stay motivated as we reach the end of this long AI refactoring. I'm beginning to see the light at the end of the tunnel. Continuing last week's stream that got cut off: MOB type specific stuff to have 3D Extending last week's MOB type specific stuff to have 3D A quick video just to show a sample of auto-generated Trying to better sync the animation selection and speed to moving. For those who asked, here are some pertinent links: ...

After some setbacks this past week, continuing where we left off last week and trying to Trying to get the new container manager far enough along to replace the old inventory Enhancing the collision shape debug views to try to track down some static object collision problems. Download a test build of the ...

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Mythruna - Finalizing Pathing Code
Mythruna - Even More Finalizing AI Code
Mythruna - More Finalizing AI Code
Mythruna - "Path Following - MORE Finish the Physics Control" Live Stream
Mythruna - "Continued: Path Following - 'Flying' Paths" Live Stream
Mythruna - "Path Following - 'Flying' Paths" Live Stream
Mythruna BuildMode Tutorial
Mythruna - "Path Following" Live Stream
Mythruna #3
Mythruna - Auto-generated wide paths.
Mythruna # 4: Kingdom
Mythruna - "Path Following - Syncing Animation" Live Stream
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