Quick Overview: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... My final year project :-). I didn't have much A kind of Google Earth application with physically based
Real Time Procedural Planet Rendering - Detailed Overview & Context
Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... My final year project :-). I didn't have much A kind of Google Earth application with physically based Need more projects with source code????? Then subscribe..... * Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... I have been learning raymarching on and off for almost a full year now, this raymarched
Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features This video illustrates the results obtained with our new