Quick Overview: Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... My final year project :-). I didn't have much A kind of Google Earth application with physically based

Real Time Procedural Planet Rendering - Detailed Overview & Context

Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... My final year project :-). I didn't have much A kind of Google Earth application with physically based Need more projects with source code????? Then subscribe..... * Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... I have been learning raymarching on and off for almost a full year now, this raymarched

Went back to coding again. Added environment and stuff. So I was thinking maybe making a game. You start out on a Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ... This is a WIP of my master's thesis project. I've been working on it since approximately 4 months. It features This video illustrates the results obtained with our new

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Real-time Procedural planet renderer in Java: Video 2
Real-Time Procedural Planet Rendering
Real-time Procedural Planet Rendering
Proland - Real-time planet rendering
Proland - Real-time planet rendering VI
Opengl real-time procedural planet rendering
OpenGL Real-Time Procedural Planet Rendering
Real-time Planet Rendering
Proland - Real-time planet rendering IV: ocean
1 Year Of Learning Shaders To Make This.... (Raymarched Planet - Devlog 1)
Proland - Real-time planet rendering V: terrain editing
Real-time planet renderer, playing with atmosphere
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