Quick Overview: Today we're having a look at generating Ptex maps (as an alternative to UV maps) in 3DCoat and exporting them for use with ... Moving into something slightly more complex this week with a custom tileable Today we're having a look at PxrVolume and how we can use it to create a couple of different effects like 'God Rays' and ...
Renderman 21 Applying Textures Tutorial - Detailed Overview & Context
Today we're having a look at generating Ptex maps (as an alternative to UV maps) in 3DCoat and exporting them for use with ... Moving into something slightly more complex this week with a custom tileable Today we're having a look at PxrVolume and how we can use it to create a couple of different effects like 'God Rays' and ... Please note - you will need to add the line shown in notepad to enable GPU acceleration as it's not there by default*** In this ... With the new version out there has been a few changes to the way shaders work and I wanted to cover the most important one, the ... Thought I should do an updated version of this
In part two of this series we look at the Iridescence, Fuzz, Glass, Glow and Globals lobes of the Pxrsurface Shader and I go over a ... A brief overview of the PxrFractal node and how to understand it's parameters. Stay up to date on Facebook: ...