Quick Overview: Gregory Schwab and Dona Roman of Sul Ross State University explain their cooperation with PhaseSpace, Inc. on this There are always delightful discoveries in the Mark Weston and Anat Pollack of the University of South Florida explain how this DIY workshop provides tools to develop ad-hoc ...
Siggraph 2013 Studio Contributor The - Detailed Overview & Context
Gregory Schwab and Dona Roman of Sul Ross State University explain their cooperation with PhaseSpace, Inc. on this There are always delightful discoveries in the Mark Weston and Anat Pollack of the University of South Florida explain how this DIY workshop provides tools to develop ad-hoc ... Marientina Gotsis explains Skyfarer, a mixed-reality shoulder exercise game developed for prevention and treatment of shoulder ... Camera by Jon K. Carroll The Foundry demonstrated MARI, their GPU accelerated 3d painting solution. Scott Metzger ... Philippe Guillotel and Marc Christie explain HapSeat, a novel approach for simulating motion sensations in consumer settings.
Heejeong Heo from the Korea Advanced Institute of Science and Technology explains TransWall, a display that transforms a ... Yoon Chung Han provides a description of Digiti Sonus, an interactive audio/visual art installation based on fingerprint ... Hear from Disney Research Pittsburgh on their latest advancements in creating haptic sensations in free air that should have an ... The Pixar RenderMan® Walking Teapots have been distributed at The Foundry made some important news at the show, and here Chris Kenessey, chief sales and marketing officer (Foundry), ... Jennifer Hachigian explains how to ink your models in LightWave 11.5.1 at