Quick Overview: This next-generation entertainment system uses flying machines to create audio-visual performances in the sky. Controlled by a ... The key component of this novel method for gaze-aware facial reenactment in the virtual reality (VR) context is a robust algorithm ... Most VR experiences require users to wear headset, but they occlude the face and block eye-gaze. Google Research presents a ...

Siggraph 2017 Emerging Technologies Contributor - Detailed Overview & Context

This next-generation entertainment system uses flying machines to create audio-visual performances in the sky. Controlled by a ... The key component of this novel method for gaze-aware facial reenactment in the virtual reality (VR) context is a robust algorithm ... Most VR experiences require users to wear headset, but they occlude the face and block eye-gaze. Google Research presents a ... Google Research presents a machine learning based approach to infer select facial action units and expressions entirely by ... This system for animatronics storytelling enables performers to manipulate puppets by wearing a mask-type device that allows ... In this wakeboarding exertion game, a user skis on a meandering river in virtual reality while standing on a balance board.

A mid-point between inception and adoption, Real-Time Live! showcases the best of real-time computer graphics during a spectacular evening event at the As the growth of wearable devices continues to expand, humans are

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SIGGRAPH 2017 - Emerging Technologies Contributor: "Sky Magic"
SIGGRAPH 2017 - Emerging Technologies
SIGGRAPH 2017 : Emerging Technologies Trailer
SIGGRAPH Asia 2017 – Emerging Technologies Trailer
SIGGRAPH 2017 - Emerging Technologies: FaceVR, Real-Time Facial Reenactment and Eye-Gaze Control
SIGGRAPH 2017 - Emerging Technologies: "Headset Removal for Virtual and Mixed Reality"
SIGGRAPH Asia 2018 – Emerging Technologies Trailer
SIGGRAPH 2017 - Emerging Technologies: "Expressions in VR Using Eye-Tracking Cameras"
SIGGRAPH 2016 - Emerging Technologies Contributor, "Yadori"
SIGGRAPH 2017 - VR Village Contributor: "Wakeboarding, An Exertion Game in Virtual Reality"
SIGGRAPH 2019 - Emerging Technologies
SIGGRAPH 2018 - Emerging Technologies Program
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