Quick Overview: READ: I did NOT make this, I did however have insight into it whilst it was being worked on by Biohazard. I also added the ... This video shows a proof of concept of a new Source Engine 2010 (Alien Swarm) - Variable Gravity

Source Engine 2013 Deferred Lighting - Detailed Overview & Context

READ: I did NOT make this, I did however have insight into it whilst it was being worked on by Biohazard. I also added the ... This video shows a proof of concept of a new Source Engine 2010 (Alien Swarm) - Variable Gravity This is a simple yet nice-to-look-at test for the Worked on the shader a bit more, fixed the depth issues a bit, added grain and stronger kawase blur to hide the samples (32) ... Having fun with rewriting Valve's code The new code is responsible for adding a delay if the emitted sound is reasonably far away.

An explanation of the technology behind the First version of custom raymarched volumetrics shader for our project :D It has depth issues and step shimmer, hopefully i fix it ...

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source engine 2013 deferred lighting ( did not make and kinda broken)
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