Quick Overview: Work in progress. This system allows for nearly infinite customization of sky, This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though.

Source Engine Semi Dynamic Lighting - Detailed Overview & Context

Work in progress. This system allows for nearly infinite customization of sky, This is a simple yet nice-to-look-at test for the This is super easy to do. All you need to do is patch up the env_projectedtexture entity. seems to fade at a certain distance though. using env_projectedtexture instead of the usual HL2DM GPU: GeForce GTX 980 Ti CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Memory: ... An ungodly amount of sprites. Not recommended. Might work with a good frame rate if you had few, large sprites.

An explanation of the technology behind the This is a relatively old video - this kind of technology is prominent in Portal 2. Nevertheless, I'm keeping this up just for educational ... Just messing around with some projected texture

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