Quick Overview: Playlist: In this chapter we talk about ... Since it's been a while since I uploaded any SDK stuff... I made this a couple of months ago, this is a rough first version. I'll be ... 3D rotation of the negative-mass halo with the SHALLOWEST m+ cavity in the entire well-resolved m− catalog of the Janus ...

Source Level Design 31 Physboxes - Detailed Overview & Context

Playlist: In this chapter we talk about ... Since it's been a while since I uploaded any SDK stuff... I made this a couple of months ago, this is a rough first version. I'll be ... 3D rotation of the negative-mass halo with the SHALLOWEST m+ cavity in the entire well-resolved m− catalog of the Janus ... GreyBoxing, a step many of you skip while creating your art projects, in this video we'll talk about it in depth, and discover how it ... because 30 seconds was too long. Check out my channels: ○ 3kliksphilip: ○ 2kliksphilip: ... What are the best code architectures for indie games? How should you structure your game dev projects? Here are my takeaways ...

This is a talk I gave at Develop Digital in 2020. It tried to dig into what a layout is silently communicating to a player and how we, ... I wanted to create a little video in which I go over the process of creating a complex object, so that all of you guys can either do the ... Learn how to use a scripted_sequence to make a combine kick in a door. Rundown: We create a npc_metropolice, then we get ... A lengthy and detailed tutorial on displacements using the Hammer editor for the DYSON SPHERE PROGRAM Build the most efficient intergalactic factory in space simulation strategy game Dyson Sphere ... Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and

What's a disassembler? What do they do? Why are they impossible? And how do they exist anyway? I cover some of the reasons ...

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Source Level Design 31: Physboxes
Physbox Floor
[m− cluster] The shallowest m+ cavity is still 7× deep — Janus N-body (3D rotation, 4K)
This Will 10X Your Modeling Speed | Greyboxing
Hammer - Water in 29 seconds
Best Code Architectures For Indie Games
Physbox Destruction & Sweet Riffage
Spatial Communication in Level Design
Destructible Hanging Platform: Source SDK Tutorial
SF's Hammer Tutorials - NPC Animations
Source Engine Shootable Lights Proof-of-Concept
Source SDK tutorial - Displacements
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Physbox Floor

Physbox Floor

Since it's been a while since I uploaded any SDK stuff... I made this a couple of months ago, this is a rough first version. I'll be ...

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