Quick Summary: problems: - particles don't stacked together when in a small sizes; - performance; - don't correctly calculated thin collisions; This is an attempt to create "Virtual Ballistics Gel" with the aim of creating a realistic damage model for gaming.
Test Nvidia Flex Fluid Vr 32682 -
problems: - particles don't stacked together when in a small sizes; - performance; - don't correctly calculated thin collisions; This is an attempt to create "Virtual Ballistics Gel" with the aim of creating a realistic damage model for gaming. uFleX Quickstart Guide [v0.1] Available now on the AssetStore [ Subscribe to channel for development updates.
Important details found
- problems: - particles don't stacked together when in a small sizes; - performance; - don't correctly calculated thin collisions;
- This is an attempt to create "Virtual Ballistics Gel" with the aim of creating a realistic damage model for gaming.
- uFleX Quickstart Guide [v0.1] Available now on the AssetStore [ Subscribe to channel for development updates.
- In this video, I'm trying to simulate how a robot would carry a spoon with
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