Quick Overview: I am asked frequently "Why aren't you making a new IP?", so I thought I would answer with a Fun Friday story video. I talk about how I played online and multiplayer games for decades...and now I don't. Videos I reference My Time With MUDs ... I talk about all of the questions you might want to ask yourself before going into the game industry. Videos I reference: Let's Talk ...
Timothy Cain How The Internet - Detailed Overview & Context
I am asked frequently "Why aren't you making a new IP?", so I thought I would answer with a Fun Friday story video. I talk about how I played online and multiplayer games for decades...and now I don't. Videos I reference My Time With MUDs ... I talk about all of the questions you might want to ask yourself before going into the game industry. Videos I reference: Let's Talk ... I talk about how pre-made game engines can lead to feature creep in modern games. Game Engines: ... I talk about some great game developers I have had the honor to work with over the years. I talk about lore drift and what I mean by that term. Then I apply it to various IPs, including Fallout. Videos I reference: Making And ...
I was told I am very "real" on this channel, so let's talk about being real and what that means. It's a common question...with a common answer. Videos I reference: Bugs In RPGs: Prioritizing ... I talk about creating test plans for RPGs. Videos I reference: Min Specs And Ratings: ... I give advice on making lore and building worlds for games. Videos I reference: How To Make A Good Game Setting: ... I talk about ideas and what you should do with yours. I talk about other game developer channels that I watch here on YouTube. Videos I reference: Channel Third Anniversary!
I talk about why it is very important to talk about game development (or anything else) with your peers. You don't have to do it a lot, ... I talk about my thoughts on video game piracy. This video explains my idea for why Vaults really existed...Vault-Tec wasn't trying to save the inhabitants of the Vaults, but instead ... I talk about how games have gone from carefree to careful in the past 4-5 decades. I offer no analysis, just stories. Videos I ... I combed through my notes to create a detailed timeline of the development of Fallout. Videos I reference: History of Fallout: The ...