Quick Overview: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ... Unoptimized (and saturated) 3d engine using : - Sponza scene - PBR shading -

Webgl Npr Tile Based Deferred - Detailed Overview & Context

The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Course Project for CIS565-GPU Programming at University of Pennsylvania Source code at: ... Unoptimized (and saturated) 3d engine using : - Sponza scene - PBR shading - Improved shadow map with WebGL light pre-pass deferred rendering

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