Quick Overview: A presentation to the Jupyter Conference JupyterCon2020 (in lower resolution, thanks youtube). The This talk discusses methods for viewing dense three dimensional volume data in Jupyter and in other web contexts. It describes ... A small project of my own, a PBR engine made in javascript
Webgl2 Particles Using Transform Feedback - Detailed Overview & Context
A presentation to the Jupyter Conference JupyterCon2020 (in lower resolution, thanks youtube). The This talk discusses methods for viewing dense three dimensional volume data in Jupyter and in other web contexts. It describes ... A small project of my own, a PBR engine made in javascript OpenGL/C++ under Linux (GPU: intel HD 520): * 1 million Development diary: minnano.app/support/2023/03/06/env_pri_cat_59-65/ Extracting iso-surfaces from a scalar field defined in terms shader code, and
Development diary: minnano.app/support/2023/04/03/env_pri_cat_87-93/ Particles Simulation - 2 million particles with Transform Feedback buffers Prior to general-purpose shader storage buffer objects one's only alternative was to