Quick Summary: In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ... fixed bug with distortion however while moving a displacement is observed -- must be fixed.
3d Game Engine Devlog Week 3 Primitives Perspective Correction And Text -
In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ... fixed bug with distortion however while moving a displacement is observed -- must be fixed.
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- In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ...
- fixed bug with distortion however while moving a displacement is observed -- must be fixed.
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