Reference Summary: I separate the tree generator into two phases: skeleton generation and width generation. I finally do crack the multi gap buffer edit problem, or it cracks me...

4coder Dev Aggressive Extermination Session -

I separate the tree generator into two phases: skeleton generation and width generation. I finally do crack the multi gap buffer edit problem, or it cracks me...

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  • I separate the tree generator into two phases: skeleton generation and width generation.
  • I finally do crack the multi gap buffer edit problem, or it cracks me...

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Image References

4coder dev: Aggressive Extermination Session
4coder dev: Eliminating Views
4coder dev: Cracking the MuGaB Edit
4coder dev: Chocolate Milk
4coder dev: Split and Concat for Rope
4coder experiment: Natural Edit Test
4coder dev: Bug Squashing Day Pt 2
4coder dev: Bug Squashing Day Pt 3
4coder dev: Fixing Lister Memory Overusage Crash (Part 2)
4coder test: Skeletong
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4coder dev: Aggressive Extermination Session

4coder dev: Aggressive Extermination Session

Read more details and related context about 4coder dev: Aggressive Extermination Session.

4coder dev: Eliminating Views

4coder dev: Eliminating Views

Read more details and related context about 4coder dev: Eliminating Views.

4coder dev: Cracking the MuGaB Edit

4coder dev: Cracking the MuGaB Edit

I finally do crack the multi gap buffer edit problem, or it cracks me... to be continued.... Watch live at ...

4coder dev: Chocolate Milk

4coder dev: Chocolate Milk

Read more details and related context about 4coder dev: Chocolate Milk.

4coder dev: Split and Concat for Rope

4coder dev: Split and Concat for Rope

Read more details and related context about 4coder dev: Split and Concat for Rope.

4coder experiment: Natural Edit Test

4coder experiment: Natural Edit Test

Read more details and related context about 4coder experiment: Natural Edit Test.

4coder dev: Bug Squashing Day Pt 2

4coder dev: Bug Squashing Day Pt 2

Read more details and related context about 4coder dev: Bug Squashing Day Pt 2.

4coder dev: Bug Squashing Day Pt 3

4coder dev: Bug Squashing Day Pt 3

Read more details and related context about 4coder dev: Bug Squashing Day Pt 3.

4coder dev: Fixing Lister Memory Overusage Crash (Part 2)

4coder dev: Fixing Lister Memory Overusage Crash (Part 2)

Read more details and related context about 4coder dev: Fixing Lister Memory Overusage Crash (Part 2).

4coder test: Skeletong

4coder test: Skeletong

I separate the tree generator into two phases: skeleton generation and width generation. I get most of it done, but not quite all of it.