Page Summary: Check & make sure your computer/laptop is not using both the Integrated & Dedicated In this demo I've rendered a sphere using ray-tracing in the pixel shader.

Basic Gpu Rendering With Direct3d 12 -

Check & make sure your computer/laptop is not using both the Integrated & Dedicated In this demo I've rendered a sphere using ray-tracing in the pixel shader.

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  • Check & make sure your computer/laptop is not using both the Integrated & Dedicated
  • In this demo I've rendered a sphere using ray-tracing in the pixel shader.

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basic gpu rendering with Direct3D 12

basic gpu rendering with Direct3D 12

Read more details and related context about basic gpu rendering with Direct3D 12.

XII Engine Live - Direct3D 12 Rendering, GPU Workflows, and Engine Internals #2

XII Engine Live - Direct3D 12 Rendering, GPU Workflows, and Engine Internals #2

Read more details and related context about XII Engine Live - Direct3D 12 Rendering, GPU Workflows, and Engine Internals #2.

XII Engine Live - Direct3D 12 Rendering, GPU Workflows, and Engine Internals #1

XII Engine Live - Direct3D 12 Rendering, GPU Workflows, and Engine Internals #1

Read more details and related context about XII Engine Live - Direct3D 12 Rendering, GPU Workflows, and Engine Internals #1.

How to FORCE Windows to use your Dedicated GPU

How to FORCE Windows to use your Dedicated GPU

Check & make sure your computer/laptop is not using both the Integrated & Dedicated

DirectX 12 Multi GPU Technology Explained

DirectX 12 Multi GPU Technology Explained

Read more details and related context about DirectX 12 Multi GPU Technology Explained.

Better Graphics For FREE - DirectX 12 Ultimate Explained

Better Graphics For FREE - DirectX 12 Ultimate Explained

Learn more about Storyblocks Video at What improvements will

Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN

Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN

Read more details and related context about Graphics API Comparison - DirectX 11 vs DirectX 12 vs VULKAN.

DirectX 12: GPU Usage Diagnostics in Visual Studio

DirectX 12: GPU Usage Diagnostics in Visual Studio

Read more details and related context about DirectX 12: GPU Usage Diagnostics in Visual Studio.

[Direct3D 12] 3D GPU Ray-Traced Sphere

[Direct3D 12] 3D GPU Ray-Traced Sphere

In this demo I've rendered a sphere using ray-tracing in the pixel shader. There is a rect that covers the screen and for each pixel ...

DirectX 12 Ray Tracing Rendering Engine

DirectX 12 Ray Tracing Rendering Engine

Ray Tracing mixed with raserization. Info: Rendered on a GTX 980. Frametime: over 1000 ms lol. No RTX used. Octree traversal in ...