At a Glance: This is my submission for my level five semester one module: Further Games and Graphics Concepts. In this video we just cover the dot product application and how to calculate it by hand.

C Directx 11 Engine Tutorial 55 Normals -

This is my submission for my level five semester one module: Further Games and Graphics Concepts. In this video we just cover the dot product application and how to calculate it by hand. I've always glazed over the math related to setting up and working with a camera.

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  • This is my submission for my level five semester one module: Further Games and Graphics Concepts.
  • In this video we just cover the dot product application and how to calculate it by hand.
  • I've always glazed over the math related to setting up and working with a camera.

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Visual References

C++ DirectX 11 Engine Tutorial 55 - Normals
[DirectX11/C++] Normal Vector
PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)
C++ DirectX 11 Engine Tutorial 56 - Dot Product
C++ DirectX 11 Engine Tutorial 52 - Loading and applying matrices from 3d file
[C++ | DirectX 11] Horizon Engine Demo - Fergus Griggs
C++ DirectX 11 Engine Tutorial 4 - Organizing Engine / WindProc Function
PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)
C++ DirectX 11 Engine Tutorial 5 - Keyboard Input
C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting
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C++ DirectX 11 Engine Tutorial 55 - Normals

C++ DirectX 11 Engine Tutorial 55 - Normals

Read more details and related context about C++ DirectX 11 Engine Tutorial 55 - Normals.

[DirectX11/C++] Normal Vector

[DirectX11/C++] Normal Vector

Read more details and related context about [DirectX11/C++] Normal Vector.

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

PixelSalad Rendering Engine WIP 03 - DirectX 11 (Free-Look Camera)

Added a free flying camera. I've always glazed over the math related to setting up and working with a camera. But this time I really ...

C++ DirectX 11 Engine Tutorial 56 - Dot Product

C++ DirectX 11 Engine Tutorial 56 - Dot Product

No Download Link for this video. In this video we just cover the dot product application and how to calculate it by hand.

C++ DirectX 11 Engine Tutorial 52 - Loading and applying matrices from 3d file

C++ DirectX 11 Engine Tutorial 52 - Loading and applying matrices from 3d file

Read more details and related context about C++ DirectX 11 Engine Tutorial 52 - Loading and applying matrices from 3d file.

[C++ | DirectX 11] Horizon Engine Demo - Fergus Griggs

[C++ | DirectX 11] Horizon Engine Demo - Fergus Griggs

This is my submission for my level five semester one module: Further Games and Graphics Concepts. It is a

C++ DirectX 11 Engine Tutorial 4 - Organizing Engine / WindProc Function

C++ DirectX 11 Engine Tutorial 4 - Organizing Engine / WindProc Function

Read more details and related context about C++ DirectX 11 Engine Tutorial 4 - Organizing Engine / WindProc Function.

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping)

Read more details and related context about PixelSalad Rendering Engine WIP 08 - DirectX 11 (Normal Mapping).

C++ DirectX 11 Engine Tutorial 5 - Keyboard Input

C++ DirectX 11 Engine Tutorial 5 - Keyboard Input

Read more details and related context about C++ DirectX 11 Engine Tutorial 5 - Keyboard Input.

C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting

C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting

Read more details and related context about C++ DirectX 11 Engine Tutorial 54 - Ambient Lighting.