Quick Context: Design: Lawrence Schick / Programmer: Scott Spanburg / Musician: Ken Lagace / Graphician: Iris Idokogi / Publisher: Microprose ... Special Edition Design & Graphics: Tom-Cat / Engine Coding: Fungus / Reverse Engineer: S!R / Sound: 6R6 / Graphics: STE'86 ...

C64 Longplay Commando -

Design: Lawrence Schick / Programmer: Scott Spanburg / Musician: Ken Lagace / Graphician: Iris Idokogi / Publisher: Microprose ... Special Edition Design & Graphics: Tom-Cat / Engine Coding: Fungus / Reverse Engineer: S!R / Sound: 6R6 / Graphics: STE'86 ... Like the original Elite release you can get through it like this, oddly enough.

Important details found

  • Design: Lawrence Schick / Programmer: Scott Spanburg / Musician: Ken Lagace / Graphician: Iris Idokogi / Publisher: Microprose ...
  • Special Edition Design & Graphics: Tom-Cat / Engine Coding: Fungus / Reverse Engineer: S!R / Sound: 6R6 / Graphics: STE'86 ...
  • Like the original Elite release you can get through it like this, oddly enough.
  • Developer: Paul Norman / Publisher: Cosmi, 1983 / Played by Myrryspeikko ...

Why this topic is useful

This format is designed to help readers move from a broad question into more specific pages without losing context.

Sponsored

Frequently Asked Questions

What is this page about?

This page summarizes C64 Longplay Commando and connects it with related entries, references, and supporting context.

Is the information always complete?

Not always. Some topics may need verification from official or primary sources.

How should readers use this information?

Use it as a starting point, then open related pages for more specific details.

Image References

C64-Longplay - Commando -new version -all 8 levels (720p)
C64 Longplay - Commando
(Long Play) Commando [COMMODORE 64] 2,037,500
C64 Longplay: Commando Arcade (nobody shot!)
Commando Arcade Special Edition (C64 Longplay)
Airborne Ranger (C64 Longplay)
C64 Longplay - Commando
Commando Longplay (C64) [50 FPS]
Aztec Challenge (C64 Longplay)
Commodore 64 Longplay [048] Commando (EU)
Sponsored
View Full Details
C64-Longplay - Commando -new version -all 8 levels (720p)

C64-Longplay - Commando -new version -all 8 levels (720p)

Read more details and related context about C64-Longplay - Commando -new version -all 8 levels (720p).

C64 Longplay - Commando

C64 Longplay - Commando

Read more details and related context about C64 Longplay - Commando.

(Long Play) Commando [COMMODORE 64] 2,037,500

(Long Play) Commando [COMMODORE 64] 2,037,500

Read more details and related context about (Long Play) Commando [COMMODORE 64] 2,037,500.

C64 Longplay: Commando Arcade (nobody shot!)

C64 Longplay: Commando Arcade (nobody shot!)

Like the original Elite release you can get through it like this, oddly enough.

Commando Arcade Special Edition (C64 Longplay)

Commando Arcade Special Edition (C64 Longplay)

Special Edition Design & Graphics: Tom-Cat / Engine Coding: Fungus / Reverse Engineer: S!R / Sound: 6R6 / Graphics: STE'86 ...

Airborne Ranger (C64 Longplay)

Airborne Ranger (C64 Longplay)

Design: Lawrence Schick / Programmer: Scott Spanburg / Musician: Ken Lagace / Graphician: Iris Idokogi / Publisher: Microprose ...

C64 Longplay - Commando

C64 Longplay - Commando

Read more details and related context about C64 Longplay - Commando.

Commando Longplay (C64) [50 FPS]

Commando Longplay (C64) [50 FPS]

Developed and published by Elite in 1985. Follow me on Twitter: Add me on Google+: ...

Aztec Challenge (C64 Longplay)

Aztec Challenge (C64 Longplay)

Developer: Paul Norman / Publisher: Cosmi, 1983 / Played by Myrryspeikko ...

Commodore 64 Longplay [048] Commando (EU)

Commodore 64 Longplay [048] Commando (EU)

Read more details and related context about Commodore 64 Longplay [048] Commando (EU).