Quick Summary: Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Commodore64 Raycasting Engine Demo 2 -

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ... What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Important details found

  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
  • What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...
  • What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

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Commodore 64 raycasting in 80x100* test
Grey (#commodore64 #raycasting engine demo 13)
Grey (#commodore64 #raycasting engine demo 6)
Grey (#commodore64 #raycasting engine demo 12)
Grey (#commodore64 raycasting engine demo 3)
Commodore 64 raycasting in 148x100 test
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#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

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C64 raycaster demo 02

C64 raycaster demo 02

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Commodore 64 raycasting in 148x100 test 2

Commodore 64 raycasting in 148x100 test 2

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#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

Read more details and related context about #Commodore64 raycasting engine demo 1.

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

A quick test of improved multi-color character mode version of the

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Grey (#commodore64 #raycasting engine demo 12)

Grey (#commodore64 #raycasting engine demo 12)

What's new: - menu & intermission screens - a larger level with more pickups and enemies Credits: - Programming and sprites: ...

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

Read more details and related context about Grey (#commodore64 raycasting engine demo 3).

Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Read more details and related context about Commodore 64 raycasting in 148x100 test.