At a Glance: The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This is a follow-up to my previous video that tries to address some of the raised concerns.

Deferred Tiled Shading -

The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... This is a follow-up to my previous video that tries to address some of the raised concerns.

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  • The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ...
  • This is a follow-up to my previous video that tries to address some of the raised concerns.

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Why you should _still_ never use deferred shading (follow-up)

Why you should _still_ never use deferred shading (follow-up)

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