Quick Context: Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
Devlog 9 Unnamed Prototype Skeleton Ai Patrolling -
Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. This week was all about getting the core systems actually talking to each other.
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- Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.
- I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
- This week was all about getting the core systems actually talking to each other.
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