Quick Context: Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.

Devlog 9 Unnamed Prototype Skeleton Ai Patrolling -

Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees. I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. This week was all about getting the core systems actually talking to each other.

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  • Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.
  • I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game.
  • This week was all about getting the core systems actually talking to each other.

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DevLog #9 (Unnamed Prototype): Skeleton AI - Patrolling

DevLog #9 (Unnamed Prototype): Skeleton AI - Patrolling

Read more details and related context about DevLog #9 (Unnamed Prototype): Skeleton AI - Patrolling.

Adding Robots FIXED my Player Movement - Devlog 9

Adding Robots FIXED my Player Movement - Devlog 9

I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ...

I Added Robot Patrols to Iron Defect - Iron Defect Devlog 2

I Added Robot Patrols to Iron Defect - Iron Defect Devlog 2

Read more details and related context about I Added Robot Patrols to Iron Defect - Iron Defect Devlog 2.

Devlog #90 - HK Prototype Done - Starting Toilet Mech Prototype

Devlog #90 - HK Prototype Done - Starting Toilet Mech Prototype

Read more details and related context about Devlog #90 - HK Prototype Done - Starting Toilet Mech Prototype.

I Started Making A Game With AI - Devlog Ep 1

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Read more details and related context about I Started Making A Game With AI - Devlog Ep 1.

Devlog #9 - Interact Logic, Grid Snapping & Removing PCG Grass

Devlog #9 - Interact Logic, Grid Snapping & Removing PCG Grass

This week was all about getting the core systems actually talking to each other. I reworked the interact logic so tiles respond ...

Building a Unity Prototype with AI Agents | Devlog #2

Building a Unity Prototype with AI Agents | Devlog #2

Read more details and related context about Building a Unity Prototype with AI Agents | Devlog #2.

Voxel Devlog #9 - procedural generation with Shape Grammars

Voxel Devlog #9 - procedural generation with Shape Grammars

Expanding on the procedural generation I had before, this time showing how I use Shape Grammars to create buildings and trees.

Card draw animation โ€” AI Apocalypse devlog

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Read more details and related context about Card draw animation โ€” AI Apocalypse devlog.

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Read more details and related context about Building a Unity Prototype with AI Agents | Devlog #3.