Quick Overview: I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. Me and my brother are making a Tech-Noir RPG and here's the sixth

Devlog Gunmen From Cyberspace Week - Detailed Overview & Context

I added PVE to my multiplayer gun building game and it forced me to find movement that works for my game. Let me know your ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. Me and my brother are making a Tech-Noir RPG and here's the sixth I am currently taking Traditional Game Design at the University of Utah. It is the summer semester of 2026. This is the first major ... Description Welcome to the 6th Indie game Waymancer v0.0.7 Music: Onycs - Escape is under a Creative Commons BY 3.0 license.

More updates today again I am posting. Added FX to loot spawns / Drops. Fixed Loot spawns/ Drops that should not go through ... Scouting and Fog of War in Carthage: Bellum Punicum combine unexplored terrain, real-time or delayed intelligence, and risky ...

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Devlog - Gunmen from Cyberspace - Week 12
Devlog - Gunmen from Cyberspace - Week 11
Adding Robots FIXED my Player Movement - Devlog 9
I'm Making an FPS Where You Flip Gravity on its Head | Devlog
Devlog #9 - Interact Logic, Grid Snapping & Removing PCG Grass
Designing the Florida Keys - Devlog
Upgrading The Player In My Roguelite | "Cyber Strike" Devlog #1
Signal Breach Dev. Log  - Ep. 1
Adding Host Takeover to my Weird Shooter Game - Devlog
Making an Arena Shooter in Just 3 Weeks - Templar Arena Devlog #1
I BROKE MY INDIE GAME... | Devlog 6 - Cyber Resurgence
Waymancer Pre-Alpha -- Devlog #3: Multiplayer
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