Short Overview: Intersection is only done on one point (the feet are a bit in the ground).

Directx 11 Engine Jump Fall Land -

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  • Intersection is only done on one point (the feet are a bit in the ground).

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Reference Gallery

DirectX 11 Engine - Jump/Fall/Land
NANA Engine With DirectX11
Engine With DirectX11 Development Diary
C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)
[C++ DirectX 11] Landscape Collision
UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!
DX11 Falling spheres
DirectX 11 game programming project (WIP) - 3 (terrain collision detection)
DirectX 11 'Insane Engine' Tech Demo (Skybox | Seamless Disappearance)
My new DirectX11 engine
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DirectX 11 Engine - Jump/Fall/Land

DirectX 11 Engine - Jump/Fall/Land

Another video in a series showing the progress on my homebrew C# Game

NANA Engine With DirectX11

NANA Engine With DirectX11

Read more details and related context about NANA Engine With DirectX11.

Engine With DirectX11 Development Diary

Engine With DirectX11 Development Diary

Read more details and related context about Engine With DirectX11 Development Diary.

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump)

Read more details and related context about C++ & DirectX 11 (DirectXTK) - 2D sprite animation (walk & idle & jump).

[C++ DirectX 11] Landscape Collision

[C++ DirectX 11] Landscape Collision

Read more details and related context about [C++ DirectX 11] Landscape Collision.

UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!

UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!

Read more details and related context about UE5.7 - DirectX 11 & DirectX 12 (SM5) Lumen Fix!.

DX11 Falling spheres

DX11 Falling spheres

Read more details and related context about DX11 Falling spheres.

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

DirectX 11 game programming project (WIP) - 3 (terrain collision detection)

most important new feature: terrain collision detection. Intersection is only done on one point (the feet are a bit in the ground).

DirectX 11 'Insane Engine' Tech Demo (Skybox | Seamless Disappearance)

DirectX 11 'Insane Engine' Tech Demo (Skybox | Seamless Disappearance)

A short peek in my space tech demo. Now with skybox and seamless disappearance of texture models.

My new DirectX11 engine

My new DirectX11 engine

New multiplayer game I started. The design is not final so whatever I say in the video can change. Mostly showing off what I ...