Quick Summary: DirectX 12 Animated Meshes with Clustered Shading and Omnidirectional Shadows Version: Pre-Alpha 0.3 Added a bike and a man as 'dummy' models, an internal console for commands, Sun sprite flickering as ...
Directx Engine Test 02 Gravity Rotations Shading -
DirectX 12 Animated Meshes with Clustered Shading and Omnidirectional Shadows Version: Pre-Alpha 0.3 Added a bike and a man as 'dummy' models, an internal console for commands, Sun sprite flickering as ... Version: Pre-Alpha 0.1 Added a floor, specular lightning, FPS count, tweaked the normals of the gun,
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- DirectX 12 Animated Meshes with Clustered Shading and Omnidirectional Shadows
- Version: Pre-Alpha 0.3 Added a bike and a man as 'dummy' models, an internal console for commands, Sun sprite flickering as ...
- Version: Pre-Alpha 0.1 Added a floor, specular lightning, FPS count, tweaked the normals of the gun,
- Version: Pre-Alpha 0.0 First attempt (well, actually, an attempt after TONS of attempts) with
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