Quick Context: Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This is the first video in a series showing the progress on my homebrew C# Game
Directx11 Physics Engine Demo 41127 -
Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This is the first video in a series showing the progress on my homebrew C# Game
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- Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation.
- This is the first video in a series showing the progress on my homebrew C# Game
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