Quick Context: Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This is the first video in a series showing the progress on my homebrew C# Game

Directx11 Physics Engine Demo 41127 -

Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This is the first video in a series showing the progress on my homebrew C# Game

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  • Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation.
  • This is the first video in a series showing the progress on my homebrew C# Game

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Image References

DirectX11: Physics Engine Demo
DirectX Physics Engine Demonstration
DirectX 11 Engine - Animation Blendtree
DirectX11 - Wolfy3D graphic engine demo
DirectX 11 - Car Physics
DirectX 11 Engine
Simple Sphere Physics in Directx 11
C++ DirectX 11 3D Engine Demo #9 (Physics Engine)
Rendering Engine in DirectX11 demo
DirectX 11 Engine - Jump/Fall/Land
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DirectX11: Physics Engine Demo

DirectX11: Physics Engine Demo

Read more details and related context about DirectX11: Physics Engine Demo.

DirectX Physics Engine Demonstration

DirectX Physics Engine Demonstration

Read more details and related context about DirectX Physics Engine Demonstration.

DirectX 11 Engine - Animation Blendtree

DirectX 11 Engine - Animation Blendtree

This is the first video in a series showing the progress on my homebrew C# Game

DirectX11 - Wolfy3D graphic engine demo

DirectX11 - Wolfy3D graphic engine demo

Read more details and related context about DirectX11 - Wolfy3D graphic engine demo.

DirectX 11 - Car Physics

DirectX 11 - Car Physics

Read more details and related context about DirectX 11 - Car Physics.

DirectX 11 Engine

DirectX 11 Engine

Read more details and related context about DirectX 11 Engine.

Simple Sphere Physics in Directx 11

Simple Sphere Physics in Directx 11

Read more details and related context about Simple Sphere Physics in Directx 11.

C++ DirectX 11 3D Engine Demo #9 (Physics Engine)

C++ DirectX 11 3D Engine Demo #9 (Physics Engine)

Read more details and related context about C++ DirectX 11 3D Engine Demo #9 (Physics Engine).

Rendering Engine in DirectX11 demo

Rendering Engine in DirectX11 demo

Implemented PBR, Shadow mapping, GPU instancing, OBJ loader and performanc optimisation. This video

DirectX 11 Engine - Jump/Fall/Land

DirectX 11 Engine - Jump/Fall/Land

Another video in a series showing the progress on my homebrew C# Game