Reference Summary: In the last episode we created data structures and functions that manage directional lighting data. Now that we're able to render objects, we're a few steps away from making the scenes in our
Game Engine Programming 055 3 Input Binding C Game Engine -
In the last episode we created data structures and functions that manage directional lighting data. Now that we're able to render objects, we're a few steps away from making the scenes in our
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- In the last episode we created data structures and functions that manage directional lighting data.
- Now that we're able to render objects, we're a few steps away from making the scenes in our
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