Topic Brief: In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ...
Game Engine Programming Announcing Primal C Game Engine -
In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ... Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ... After having completed the implementation of render items, we've almost everything in place in order to render our geometry.
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- In previous two videos, we worked on render items and compiling material shaders, and as I mentioned at the end of the last video ...
- Today we go back to our d3d12 low-level render and create an upload mechanism that uses a copy queue to transfer resources to ...
- After having completed the implementation of render items, we've almost everything in place in order to render our geometry.
- The 3D scene in this video is available for download for Patreon supporters: ...
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