Short Overview: In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...

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Java 3D Game Development 70: Editing Effects
Java 3D Game Development 68: Visual Effects
Java 3D Game Development 37: Optimizing & Tidying
Java 3D Game Development 54: Material Effects
Java 3D Game Development 67: Fancy GUIs
Java 3D Game Development 56: Weapon Upgrades
Java 3D Game Development 36: Particle Effects
Java 3D Game Development 43: World Editor
Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing
Java 3D Game Development 71: New Areas
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Java 3D Game Development 70: Editing Effects

Java 3D Game Development 70: Editing Effects

Read more details and related context about Java 3D Game Development 70: Editing Effects.

Java 3D Game Development 68: Visual Effects

Java 3D Game Development 68: Visual Effects

Read more details and related context about Java 3D Game Development 68: Visual Effects.

Java 3D Game Development 37: Optimizing & Tidying

Java 3D Game Development 37: Optimizing & Tidying

Read more details and related context about Java 3D Game Development 37: Optimizing & Tidying.

Java 3D Game Development 54: Material Effects

Java 3D Game Development 54: Material Effects

Read more details and related context about Java 3D Game Development 54: Material Effects.

Java 3D Game Development 67: Fancy GUIs

Java 3D Game Development 67: Fancy GUIs

Read more details and related context about Java 3D Game Development 67: Fancy GUIs.

Java 3D Game Development 56: Weapon Upgrades

Java 3D Game Development 56: Weapon Upgrades

Read more details and related context about Java 3D Game Development 56: Weapon Upgrades.

Java 3D Game Development 36: Particle Effects

Java 3D Game Development 36: Particle Effects

Read more details and related context about Java 3D Game Development 36: Particle Effects.

Java 3D Game Development 43: World Editor

Java 3D Game Development 43: World Editor

Read more details and related context about Java 3D Game Development 43: World Editor.

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

Devlog #1: Programming a 3D Game Engine in Java: Texture mapping, Game objects, File parsing

In this first Devlog, I covered some of the additions that I've implemented into my software renderer such as texture mapping, ...

Java 3D Game Development 71: New Areas

Java 3D Game Development 71: New Areas

Read more details and related context about Java 3D Game Development 71: New Areas.