Main Takeaway: I got the stone physics working but it's not fully multi threaded so it can be a little slow. I got a bit tired of my simple heightmap-based planets and decided to experiment with

Marching Cubes Procedural Terrain Generation Test -

I got the stone physics working but it's not fully multi threaded so it can be a little slow. I got a bit tired of my simple heightmap-based planets and decided to experiment with

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  • I got the stone physics working but it's not fully multi threaded so it can be a little slow.
  • I got a bit tired of my simple heightmap-based planets and decided to experiment with

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I got the stone physics working but it's not fully multi threaded so it can be a little slow. I'm gonna do some optimization and bug ...

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Read more details and related context about [TerrainEngine] Marching Cubes : Creative V3 Big Planet Unity3D.