Reference Summary: Once the integration field is working, we can compute a flow field, this will give us for each cell which direction to follow in order to ... In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ...

Nanocorp Game Devlog Level Blocks Combined Blocks -

Once the integration field is working, we can compute a flow field, this will give us for each cell which direction to follow in order to ... In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ... Now that our flow field is complete, it's time to try using it to drive movement of our units.

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  • Once the integration field is working, we can compute a flow field, this will give us for each cell which direction to follow in order to ...
  • In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ...
  • Now that our flow field is complete, it's time to try using it to drive movement of our units.

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Nanocorp | Game | DevLog - Level blocks - Combined blocks
Nanocorp | Game | DevLog - Level blocks - Corner
Nanocorp | Game | DevLog - Level blocks - Crossroads
Nanocorp | Game | DevLog - Grid and Cost Field
Nanocorp | Game | DevLog - Too many units
Nanocorp | Game | DevLog - Units Movement
Nanocorp | Game | DevLog - Climbing stairs
Nanocorp | Game | DevLog - Flow field: unit movements
Nanocorp | Game | DevLog - Flow field: simple 4 directions
Nanocorp | Game | DevLog - Weapons - Machine gun
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Nanocorp | Game | DevLog - Level blocks - Combined blocks

Nanocorp | Game | DevLog - Level blocks - Combined blocks

Read more details and related context about Nanocorp | Game | DevLog - Level blocks - Combined blocks.

Nanocorp | Game | DevLog - Level blocks - Corner

Nanocorp | Game | DevLog - Level blocks - Corner

Read more details and related context about Nanocorp | Game | DevLog - Level blocks - Corner.

Nanocorp | Game | DevLog - Level blocks - Crossroads

Nanocorp | Game | DevLog - Level blocks - Crossroads

Read more details and related context about Nanocorp | Game | DevLog - Level blocks - Crossroads.

Nanocorp | Game | DevLog - Grid and Cost Field

Nanocorp | Game | DevLog - Grid and Cost Field

In order to move many units efficiently on the map, we've decided to go with flow fields, this is the first part were we do create the ...

Nanocorp | Game | DevLog - Too many units

Nanocorp | Game | DevLog - Too many units

Everyone needs some fun from time to time... even more so when working on a

Nanocorp | Game | DevLog - Units Movement

Nanocorp | Game | DevLog - Units Movement

Read more details and related context about Nanocorp | Game | DevLog - Units Movement.

Nanocorp | Game | DevLog - Climbing stairs

Nanocorp | Game | DevLog - Climbing stairs

Read more details and related context about Nanocorp | Game | DevLog - Climbing stairs.

Nanocorp | Game | DevLog - Flow field: unit movements

Nanocorp | Game | DevLog - Flow field: unit movements

Now that our flow field is complete, it's time to try using it to drive movement of our units. For testing we're moving simple cubes ...

Nanocorp | Game | DevLog - Flow field: simple 4 directions

Nanocorp | Game | DevLog - Flow field: simple 4 directions

Once the integration field is working, we can compute a flow field, this will give us for each cell which direction to follow in order to ...

Nanocorp | Game | DevLog - Weapons - Machine gun

Nanocorp | Game | DevLog - Weapons - Machine gun

When everything else fail, use the heavy machine gun. Make sure you add