Quick Summary: IBL lighting system done, PBR GLSL shader system done, 3 Layer dynamic screen space AO done, Lens tools system done, now ... With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
Ngen3d Basic Deferred Renderer -
IBL lighting system done, PBR GLSL shader system done, 3 Layer dynamic screen space AO done, Lens tools system done, now ... With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
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- IBL lighting system done, PBR GLSL shader system done, 3 Layer dynamic screen space AO done, Lens tools system done, now ...
- With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
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