Short Overview: В сцене использован OpenGL 4.3 и Deffered Tile Lighting; 12 point light, 12 spot light, и сцена имеет стабильные 60 fps. After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my
Obj File Loading Sponza Luz Engine 5 -
В сцене использован OpenGL 4.3 и Deffered Tile Lighting; 12 point light, 12 spot light, и сцена имеет стабильные 60 fps. After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my
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- В сцене использован OpenGL 4.3 и Deffered Tile Lighting; 12 point light, 12 spot light, и сцена имеет стабильные 60 fps.
- After spending a lot of time studying about Vulkan descriptors I finally made some improvements on my
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