Quick Context: This is a follow-up to my previous video that tries to address some of the raised concerns. A talk given to my fellow Cambridge computer science students on the 27th January 2021.

Opengl Deferred Shading Vs Forward Rendering -

This is a follow-up to my previous video that tries to address some of the raised concerns. A talk given to my fellow Cambridge computer science students on the 27th January 2021.

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  • This is a follow-up to my previous video that tries to address some of the raised concerns.
  • A talk given to my fellow Cambridge computer science students on the 27th January 2021.

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Why you should _still_ never use deferred shading (follow-up)

Why you should _still_ never use deferred shading (follow-up)

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...

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This video is part of an online course, Interactive 3D Graphics. Check out the course here:

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