Reference Summary: implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. This is a scene lighten by a directional light, a spot light and several point lights (some are moving).

Opengl Renderer Realtime Dynamic Shadows -

implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. This is a scene lighten by a directional light, a spot light and several point lights (some are moving). A: Because I am running it on my 4-year-old HP Pavilion with an Intel Iris 5400 card, that's why.

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  • implemented a really basic shadowmapping technique that helps portray directional lighting more realistically.
  • This is a scene lighten by a directional light, a spot light and several point lights (some are moving).
  • A: Because I am running it on my 4-year-old HP Pavilion with an Intel Iris 5400 card, that's why.
  • Devlog video about "Homegrown", a casual farming game I'm creating using my own engine.
  • In this video, we discuss how to apply shadow mapping generically to spotlights.

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OpenGL Renderer - Realtime dynamic shadows

OpenGL Renderer - Realtime dynamic shadows

implemented a really basic shadowmapping technique that helps portray directional lighting more realistically. uses PCF filtering ...

rasterization and ray tracing | software renderer with lights and dynamic shadows | no opengl

rasterization and ray tracing | software renderer with lights and dynamic shadows | no opengl

Read more details and related context about rasterization and ray tracing | software renderer with lights and dynamic shadows | no opengl.

How I Implemented Shadows in my Game Engine

How I Implemented Shadows in my Game Engine

Devlog video about "Homegrown", a casual farming game I'm creating using my own engine. Support the channel on Patreon and ...

OpenGL Game Rendering Tutorial: Generic SpotLight Shadows

OpenGL Game Rendering Tutorial: Generic SpotLight Shadows

In this video, we discuss how to apply shadow mapping generically to spotlights. Starter Code: ...

C++, OpenGL, Normal mapping, Dynamic Shadows

C++, OpenGL, Normal mapping, Dynamic Shadows

Another demonstration video of a game engine, mostly encompassing

Real-time volumetric shadows for dynamic rendering

Real-time volumetric shadows for dynamic rendering

Read more details and related context about Real-time volumetric shadows for dynamic rendering.

OpenGL Dynamic Shadows Project

OpenGL Dynamic Shadows Project

Read more details and related context about OpenGL Dynamic Shadows Project.

OpenGL Real-Time Raytraced Shadows

OpenGL Real-Time Raytraced Shadows

Q: Why is it soo slow? A: Because I am running it on my 4-year-old HP Pavilion with an Intel Iris 5400 card, that's why. Also ...

OpenGL C++17 Dynamic Shadow Mapping

OpenGL C++17 Dynamic Shadow Mapping

Read more details and related context about OpenGL C++17 Dynamic Shadow Mapping.

Emeraude Engine (OpenGL 4.6) - Dynamic lights with shadow maps

Emeraude Engine (OpenGL 4.6) - Dynamic lights with shadow maps

This is a scene lighten by a directional light, a spot light and several point lights (some are moving). Each offscreen