Quick Summary: I implemented a lighting system which supports: * Light types, each with ambient, diffuse and specular colors, and attenuation ... The last demo was kind of annoying because of keyboard short cuts so I've created a simple ui ...
Opengl Tutorial 28 Parallax Occlusion Mapping -
I implemented a lighting system which supports: * Light types, each with ambient, diffuse and specular colors, and attenuation ... The last demo was kind of annoying because of keyboard short cuts so I've created a simple ui ...
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- I implemented a lighting system which supports: * Light types, each with ambient, diffuse and specular colors, and attenuation ...
- The last demo was kind of annoying because of keyboard short cuts so I've created a simple ui ...
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